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Case Study · GDC 2026 · Custom Booth

A game world, built practical.

Scorched Nebraska. A 20′×40′ set-piece booth at Game Developers Conference 2026 — a shipping container, solar rig, and heavily distressed scenic finishes that put the game’s world on the Moscone floor.

Show
GDC 2026
Game Developers Conference
Booth Size
20′ × 40′
Booth 1527
Show Date
Mar 9–13, 2026
5 days on the floor
Location
San Francisco, CA
Moscone Center
Overview

Scenic craft meets show-floor logistics.

A real shipping container, a solar panel rig, a weathered bike, printed-concrete vinyl flooring, and cabinets distressed by hand — the game’s post-apocalyptic world, built to withstand five days of GDC crowds.

Client
Scorched Nebraska
Industry
Video Games / Entertainment
Booth
#1527 · 20′×40′
Service
Design + Scenic Fabrication + I&D
Photography
WCE In-house
The Story

Challenge → approach → result.

The Challenge

What stood in the way

Make a game environment physically real — scenic-grade distressing and set-dressing that also rigs, ships, installs, and survives a convention week.

Our Approach

How we built it

Our scenic bench treated it like a film set: hand-distressed finishes, practical props, hanging banner rigging — engineered on the same drawings as the electrical plan.

The Result

How it performed

The rare booth that stopped game developers — people who build worlds for a living — to photograph one built physically.

Booth Highlights

Up close.

Keep Looking

More from the shop.

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