Scorched Nebraska. A 20′×40′ set-piece booth at Game Developers Conference 2026: a shipping container, a solar rig and heavily distressed scenic finishes that put the game’s world on the Moscone floor.
A real shipping container, a solar panel rig, a weathered bike, printed-concrete vinyl flooring and cabinets distressed by hand. The game’s post-apocalyptic world, built to survive five days of GDC crowds.
Make a game environment physically real: scenic distressing and set dressing that also rigs, ships, installs and holds up for a convention week.
Our scenic bench treated it like a film set. Hand-distressed finishes, practical props and hanging banner rigging, all engineered on the same drawings as the electrical plan.
The rare booth that stopped game developers, people who build worlds for a living, to photograph one built for real.
Dates, square footage and what needs to happen in the booth. We call within a business day and take it from there.