Scorched Nebraska. A 20′×40′ set-piece booth at Game Developers Conference 2026 — a shipping container, solar rig, and heavily distressed scenic finishes that put the game’s world on the Moscone floor.
A real shipping container, a solar panel rig, a weathered bike, printed-concrete vinyl flooring, and cabinets distressed by hand — the game’s post-apocalyptic world, built to withstand five days of GDC crowds.
Make a game environment physically real — scenic-grade distressing and set-dressing that also rigs, ships, installs, and survives a convention week.
Our scenic bench treated it like a film set: hand-distressed finishes, practical props, hanging banner rigging — engineered on the same drawings as the electrical plan.
The rare booth that stopped game developers — people who build worlds for a living — to photograph one built physically.
Tell us your show, your space, and your goals — we'll bring the vision and the shop to build it.