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Case Study · GDC 2026 · Custom Booth

A game world, built practical.

Scorched Nebraska. A 20′×40′ set-piece booth at Game Developers Conference 2026: a shipping container, a solar rig and heavily distressed scenic finishes that put the game’s world on the Moscone floor.

Show
GDC 2026
Game Developers Conference
Booth Size
20′ × 40′
Booth 1527
Show Date
Mar 9 to 13, 2026
5 days on the floor
Location
San Francisco, CA
Moscone Center
Overview

Scenic craft meets show-floor logistics.

A real shipping container, a solar panel rig, a weathered bike, printed-concrete vinyl flooring and cabinets distressed by hand. The game’s post-apocalyptic world, built to survive five days of GDC crowds.

Client
Scorched Nebraska
Industry
Video Games / Entertainment
Booth
#1527 · 20′×40′
Service
Design + Scenic Fabrication + I&D
Photography
WCE In-house
The Story

Challenge, approach, result.

The Challenge

What stood in the way

Make a game environment physically real: scenic distressing and set dressing that also rigs, ships, installs and holds up for a convention week.

Our Approach

How we built it

Our scenic bench treated it like a film set. Hand-distressed finishes, practical props and hanging banner rigging, all engineered on the same drawings as the electrical plan.

The Result

How it performed

The rare booth that stopped game developers, people who build worlds for a living, to photograph one built for real.

Booth Highlights

Up close.

Keep Looking

More from the shop.

Tell us about your next show.

Dates, square footage and what needs to happen in the booth. We call within a business day and take it from there.